
Lucas Fulks
Co-founder & CEO
Build with us✳ AN AI-NATIVE GAME STUDIO
We turn ideas into playable games,
then use what players do to make them better.

01 / THE PROOF IS PLAYABLE
Six games, each built by one or two people.
Pick one and play it right here.

THE ACTUAL GAME, NOT A TRAILER
No download required
An idle auto-shooter with a raccoon squad, mergeable guns, bosses and a world that keeps opening up.
Early organic traction: 42% D1 retention and approximately 7% payer conversion.
Build times and team sizes are our own. Demos may not match the latest production builds.
NEW GAME.02 / PLAYERS ARE COMING BACK
Raccoon Gunner just launched, and its first organic players keep coming back.
Players returning the next day
On initial organic traffic
Early numbers we measured from organic players only. We haven’t run paid acquisition on it yet.
Raccoon GunnerCommunity chatLIVE
03 / HOW WE BUILD
Bandit is our A/B testing engine and game agent in one. It finds the idea, builds the game, ships it, tests changes on real players and picks what to improve next. Our team sets the goals.
The engine behind
every HYVE game.
Bandit handles the whole cycle, from the first idea to the latest update. Our team sets direction, shapes the creative and decides which games go to the app stores.
GameEvery game runs on the same web stack, so it can ship and update any time.
DataEach session sends back telemetry and experiment results, whatever platform it’s on.
BanditOur A/B testing engine, with the agent built in. It runs the experiments, reads the results and builds the next feature.
Each new game plugs into the same setup, so every one we make is quicker to build and easier to tune than the last. Bandit is already improving day-one retention in Raccoon Gunner.

“Grow day-one retention. Keep engagement and monetization healthy.”
Bandit looks at app-store data and what’s trending online, then pitches game ideas.

This is the dashboard Bandit works from: who’s in each test, whether the test is healthy, and how the goal metrics and guardrails are moving.
04 / ONE BUILD, EVERYWHERE
Every game we make is a single web build. That one build runs on the web, on portals like Jest, CrazyGames and PlayGama, and inside our iOS and Android apps.
One codebase per game. No separate port for every platform.
Every launch goes live on every platform at the same time.
ONE BUILDLive on every platformUpdates reach players in our native apps the next time they open them. Changes to the app shell itself still go through app-store review.
05 / THE TEAM
Our founders have shipped more than $9B in revenue and 1B+ downloads across mobile, console and live-service games. Now we’re building Bandit so we can do it far more often, with a much smaller team.

Co-founder & CEO

Co-founder & CTO
06 / WORK WITH US
You’ve seen the games. If you have the audience,
we can keep new ones coming.