hyveBuild with us

✳ AN AI-NATIVE GAME STUDIO

Great games.
Built in days.

We turn ideas into playable games,
then use what players do to make them better.

6 games1–2 people per game2–5 days to build
IDEA → PLAYABLERaccoon Gunner's raccoon character
COVE CRASH / LEVEL 01
01 / THE GAMES SCROLL TO PLAY

01 / THE PROOF IS PLAYABLE

Less pitch.
More play.

Six games, each built by one or two people.
Pick one and play it right here.

Raccoon Gunner artwork

THE ACTUAL GAME, NOT A TRAILER

Raccoon
Gunner

No download required

Ready when you areOpen full size
01 / 06

Small squad.
Big firepower.

An idle auto-shooter with a raccoon squad, mergeable guns, bosses and a world that keeps opening up.

1person
3days to build
IDLE / AUTO-SHOOTER

Early organic traction: 42% D1 retention and approximately 7% payer conversion.

Build times and team sizes are our own. Demos may not match the latest production builds.

Raccoon Gunner characterNEW GAME.
EARLY SIGNAL.

02 / PLAYERS ARE COMING BACK

Fast to build.
Worth returning to.

Raccoon Gunner just launched, and its first organic players keep coming back.

42%

Day-one retention

Players returning the next day

~7%

Payer conversion

On initial organic traffic

Early numbers we measured from organic players only. We haven’t run paid acquisition on it yet.

Raccoon GunnerCommunity chatLIVE
Comment from player liramek in the Raccoon Gunner community chat: Is anything coming later today? Id like to take a nap :P

03 / HOW WE BUILD

One agent.
Idea to optimization.

Bandit is our A/B testing engine and game agent in one. It finds the idea, builds the game, ships it, tests changes on real players and picks what to improve next. Our team sets the goals.

bandit✳

The engine behind
every HYVE game.

Bandit handles the whole cycle, from the first idea to the latest update. Our team sets direction, shapes the creative and decides which games go to the app stores.

01

GameEvery game runs on the same web stack, so it can ship and update any time.

02

DataEach session sends back telemetry and experiment results, whatever platform it’s on.

03

BanditOur A/B testing engine, with the agent built in. It runs the experiments, reads the results and builds the next feature.

Each new game plugs into the same setup, so every one we make is quicker to build and easier to tune than the last. Bandit is already improving day-one retention in Raccoon Gunner.

THE AUTONOMOUS GAME LOOPHOW BANDIT WORKS
HYVE

“Grow day-one retention. Keep engagement and monetization healthy.”

MARKET RESEARCH

Find what players want next.

Bandit looks at app-store data and what’s trending online, then pitches game ideas.

BANDIT / EXPERIMENT INTELLIGENCEExplore the interface
Bandit experiment dashboard showing exposure tracking, experiment health, retention and revenue analysis, and guardrail metrics.
WHERE BANDIT MAKES ITS DECISIONS

This is the dashboard Bandit works from: who’s in each test, whether the test is healthy, and how the goal metrics and guardrails are moving.

04 / ONE BUILD, EVERYWHERE

One build.
Shipped everywhere.

Every game we make is a single web build. That one build runs on the web, on portals like Jest, CrazyGames and PlayGama, and inside our iOS and Android apps.

Faster to build

One codebase per game. No separate port for every platform.

More reach on day one

Every launch goes live on every platform at the same time.

Updates reach players in our native apps the next time they open them. Changes to the app shell itself still go through app-store review.

05 / THE TEAM

Built by people
who’ve shipped at scale.

Our founders have shipped more than $9B in revenue and 1B+ downloads across mobile, console and live-service games. Now we’re building Bandit so we can do it far more often, with a much smaller team.

Portrait of Lucas Fulks

Lucas Fulks

Co-founder & CEO

Portrait of Cori Grohman

Cori Grohman

Co-founder & CTO

06 / WORK WITH US

Your reach.
Our next hundred ideas.

You’ve seen the games. If you have the audience,
we can keep new ones coming.

FOR PUBLISHERS

A steady supply of
new games for your players.

You know your market and own the distribution. We build, test and keep improving games for it.

FOR STUDIOS

Thinking bigger
than one release?

We’re open to a bigger conversation about the team, the games and Bandit.

Let’s talkLucas@hyve.gg